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Diner Dash: Flo on the Go Review - by Urmii B.
Diner Dash: Flo on the Go is a game like Believe in Santa in which you have to run an establishment- this time a restaurant. There is Flo who owns the restaurant. But she doesn't just sit back and count the money while others do the work. Her only employee is a faceless cook and Flo is responsible for performing all the day-to-day tasks involved in running the diner. It is in the everyday operations of the restaurant that the game actually starts to take shape as a game, and not just an expression of white-collar escapist fantasies.
At first, the restaurant only has a few tables, and customers trickle in slowly. After a few days, though, word has apparently gotten out about Flo's diner, and the trickle turns into a flood. As you gain more customers, the diner expands to accommodate them, adding more tables, new decorations, drinks to serve with the food, a podium for you to act as maitre d', and so on. Managing the growing restaurant and its ever-increasing flow of customers becomes a complex juggling act; tables need to be turned over efficiently to keep the line from growing too long, but some customers dawdle at their tables while others rush through their meals, making it difficult to maintain a steady rhythm. When you're trying to keep eight or nine tables moving while the line stretches out the door, things can get hectic, to say the least.
It might seem a little odd that the game would focus so strongly on the action in the dining room while overlooking what happens in the kitchen and completely ignoring the business side of the restaurant. There are limits, though, as to how much you can do in one game without getting muddled. Were Diner Dash to spend more time on setting prices and applying for small business loans, it might run the risk of sinking Flo (not to mention the player) into the same paper-pushing rut she started out in, which would probably take something away from the fantasy of an office-free lifestyle. At any rate, Flo seems content to allow the kitchen and the business to run itself while she works the floor.
It has a very conventional kind of music, which does justice to the temperament of the game. The game demands a monotonous type of music as it demands a lot of concentration to do the job given to our heroine. She cannot even breathe properly in order to serve the customers. The pattern of music completely goes with it.
SOUND & MUSIC: 5
The best part of the game is its picturisation. It is colorful and the screen has the ability to capture the gamer for a long time. Once again we have the comic book style to guide the gamer and tell the background of the play. At the very first level the game gives you the pleasure of reading a comics book for a long time to understand the background of the game.
GRAPHICS: 7
When I started playing the game I found no problem. I have already played similar ones, but new players will also find this game user friendly. All the gamer has to do is to click on the object on which you want to attract Flo's attention. The gamer has to give his full support to our friend, Flo.
Running the restaurant involves performing a number of tasks: seating customers, taking orders, delivering food, accepting payment, and busing tables. Customers start out in good moods, but if you make them wait too long to be seated or to get their food, their moods dissipate; get angry and they storm out of the restaurant in a huff. If you manage to keep your patrons happy, though, they not only leave with a smile, but a fat tip is left as your reward.
GAMEPLAY: 7
The game is an ideal casual game. This is a good game to start with especially for those gamers who are not at all at ease with a violent type of game.
FUN: 8
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Diner Dash: Flo on the Go
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